![]() The intrinsic poison resistance that barbarians start with widens the list of edible corpses that can be eaten in lieu of permafood. While barbarians overall should have no trouble dishing out damage, players should be wary not to lean too much on their health and armor to carry them through every fight. The barbarian's combat capabilities make the Gnomish Mines a viable choice to visit early, as they are likely to come across dwarven armor to pet test. The starting ring mail should be replaced with any other metal armor, preferably an an elven or dwarvish mithril-coat. Until Cleaver is obtained, you should use the starting two-handed sword or battle-axe. Cleaver's ability to slice through multiple foes as of 3.6.1 will provide a well-needed early boon for dealing with early groups, such as giant ants and hill orc hordes. Most Barbarians should seek out Cleaver, an artifact battle-axe and their first sacrifice gift, as soon as possible. Outside of the guaranteed sacrifice gift, neutral Barbarians arguably have access to somewhat better artifacts. However, if you do wish to develop a ranged attack, orcish Barbarians may have the best option due to their +1 multishot bonus from using an orcish bow and orcish arrows.Ĭhaotic characters can decrease prayer timeout more quickly through sacrifice, have a more merciful mysterious force, and can commit murder without major penalties if necessary. The human lack of infravision is less of an issue than with other roles, since Barbarians have relatively less access to ranged weapons, and almost no Barbarian will opt for spellcasting so early on (if at all). However, late-game orcs are also held back by their inability to exceed 18/50 strength without gauntlets of power. Weapons: axe, short sword, two-handed sword, hammerīarbarians start with Basic skill in Axe, Bare hands, and the skill for their sword (short or two-handed).īeing an orc is of little benefit to a Barbarian: their poison resistance is redundant, and safe cannibalism doesn't factor in much since orcish corpses are far more common than human ones in the early game - this does become a factor for early sacrifices, since it allows them to convert altars and raise Luck much easier than their human counterpart.Weapons: pick-axe, broadsword, long sword, scimitar, club, mace, morning star, spear, trident.Weapons: dagger, saber, flail, quarterstaff, bow. ![]()
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